Skip to main content
Back to Blogs
Guide9 min read

Phone or Laptop? Which Assessments Survive a Small Screen

What Saville, Aon, Criteria, Sova and others publish about supported devices, plus what a small screen costs on data, abstract and timed reaction items.

The short version
Publishers disagree in writing. Saville does not permit phones for most of its aptitude tests; Criteria ships a cognitive assessment built for phones first.
Data interpretation and abstract reasoning lose the most on a small screen, because both need two things visible at once.
Touch is not slower than a mouse, but a browser game designed for a cursor behaves worse under a thumb than candidates expect.
A dropped connection is survivable on most platforms. Pressing Exit or Submit to fix it is not.
Questionnaires, situational judgement and recorded video interviews are where a phone is genuinely fine.

The internet answer to this question is "use a laptop", which is right often enough to be useless. Some assessments will not open on a phone at all, some are built for one, and the rest sit in between. Publishers put more in writing about this than candidates realise, so what follows comes from their candidate guidance.

What the providers actually say

Saville Assessment
The clearest position of any major publisher: access is not permitted on mobile phones, with three named exceptions, Swift Comprehension Verbal and Numerical Aptitude, Swift Global Aptitude and the Workplace English Proficiency Tests. Tablets are compatible if you can read the text clearly.
Aon (cut-e)
Permissive but steering you away: almost all of their tests are suitable for smartphones and tablets, however they highly recommend taking the assessment on a PC, laptop or notebook.
Criteria
The only major provider with a cognitive test built for the phone first. Their General Aptitude Mobile Evaluation is described as a mobile-first, game-based assessment: three mini-games in five to six minutes, on any device, reported as correlating with the CCAT at around r = 0.70.
Sova
Compatible on a mobile, tablet or laptop. Their published optimal operating systems name iPhone 7 or later and Android 8 or later using Chrome.
Pymetrics
Phone yes, tablet no. The iOS listing for their candidate app says it is for iPhone only and states that the pymetrics games are not compatible with the iPad.
Arctic Shores
Runs in the browser on desktop, tablet and phone, and their guidance is about hardware rather than form factor: make sure your device is no more than four years old, connect to stable WiFi, fully charge it, and turn off all alerts and notifications.

One more worth knowing. SHL publishes whether the assessments you were sent are mobile enabled on your assessment home page, so the answer is per assignment rather than per vendor. That is the pattern across the industry: several other publishers set the position per assessment rather than per company, which is why no general rule about a provider is worth as much as the line in your own invitation.

Read the invitation before you read anyone's advice
Because the position is set per assessment, the invitation and the platform landing page outrank every general guide including this one. Look for a system requirements link, a device warning on the start screen, or a line naming supported browsers. If you are unsure, the invitation usually gives the provider away.

Why data interpretation punishes a small screen

The cost of a phone on a numerical item is not that the numbers are too small to read. It is that the question, the table and the options cannot be on screen together, so every item becomes a sequence of scrolls with a memory reload at each one. Across a full SHL Verify style numerical section that is not marginal. Three failure modes do most of it:

  • Wide tables become nested scrolling.A table that does not fit gets a horizontal scroll inside the page's vertical scroll, so a drag you meant as page movement moves the table instead and you lose your column.
  • Charts lose their labels first. Axis ticks, legends and inline data labels shrink first when a chart is squeezed, and pinch zoom is often disabled on assessment pages.
  • Tabbed source documents multiply it. Formats that split data across tabs, as the Aon scales tests do, are partly a test of how fast you locate a figure, so extra scroll distance attacks the skill being measured.

Abstract reasoning is worse, not better

Abstract items look like they should survive a phone because they are pictures rather than text. They survive least well of anything. The discriminating feature in a matrix item is routinely one small detail: an extra dot, a shading direction, a slightly thicker line, a shape rotated a quarter turn rather than a half. Legible at laptop size, genuinely ambiguous once the grid is scaled to phone width and the options reduced to thumbnails beneath it.

The second problem is comparison. Solving one of the standard pattern families, or tracing rules through a diagrammatic item, means holding what you inferred against each option. Below the fold, you are comparing against memory.

If a format asks you to compare two things, the screen has to show both. That single test predicts which assessments tolerate a phone better than any spec sheet does.

Touch against mouse on timed reaction tasks

This is more interesting than the usual claim that touch is slower. It is not: a tap is direct pointing with no cursor travel, so on large, well-spaced targets a thumb beats a mouse. What costs you is everything around the tap.

Input pipeline
The device decides what your touch meant
A browser has to work out whether a touch is a tap, the start of a scroll, or half a double-tap zoom. Unless the page says otherwise, that decision adds delay, and the delay differs by handset.
Occlusion
Your hand covers the answer
A cursor sits beside the target; a thumb sits on top of it, hiding the feedback that says the press registered. On rapid tasks that is the difference between fixing an error now and noticing it two items later.
Grip
You are also holding the device
There is no resting position either. With a mouse you park the cursor between two buttons; with touch every response is a lift and a landing, and minutes of that while holding the phone degrades in a way a desk mouse does not.

There is also a scoring question nobody answers: a reaction game compares your times against a norm group, and you cannot know what devices that group used. Do not assume the platform corrects for your hardware.

The exception is real, though. Criteria's mobile-first assessment and a game battery shipped as an iPhone app are designed around a thumb rather than adapted to one, and where a provider ships a candidate app for its games, as HireVue does, that app exists because the phone browser version was weaker.

Two phone browser traps, from building games for them

The worst mobile assessment problems are about the phone browser rather than the test, and they are invisible until you hit one under a clock. The first is the disappearing button. A phone browser reports a viewport height that assumes its own address bar is hidden, so a screen built to fill that height is taller than what you can see: the bottom strip, exactly where Start, Next and Submit live, ends up under the URL bar, and because the page believes it already fits there is nothing to scroll. Our own game screens are sized against the visible area rather than that reported height precisely so this cannot happen. The second is a centred screen on a short viewport, which overflows in both directions at once, heading cut off the top and button cut off the bottom.

If a screen looks cut off, assume it is
A truncated title usually means a control below it you cannot see. Rotating to landscape and back forces the page to remeasure, and scrolling a few pixels collapses the address bar. Neither is guaranteed, which is why a hard time limit belongs on a laptop.

The connection drop, and what happens to your attempt

Phones are the worst case, and not mainly because mobile data is unreliable. The risks are specific: handover from WiFi to cellular as you move, an incoming call backgrounding the browser, low power mode throttling the page, and the operating system discarding a backgrounded tab to reclaim memory. Several look identical to a dropped connection from the platform's side.

What happens next turns on whether the clock keeps running while you are away, whether answers were committed item by item or only on submit, and whether the session can be re-entered without an employer reset. SHL's published guidance shows the shape this takes: it tells candidates not to click the test's Exit button when a session freezes, because that can submit the responses entered so far, and to refresh or close the frozen window and use the Continue Assessment link behind it. Mechanics vary, but the lesson generalises: the action that destroys an attempt is usually the one taken in a panic.

Do
Sit on a fixed connection you control, staying still, device on charge.
Silence notifications before you start, not after the first one arrives.
If it freezes, wait, then refresh, and look for a resume route on the platform home page before reusing the invitation link.
Screenshot any error with the time visible and email the employer and vendor support the same day.
Do not
Do not press Exit, Submit or Finish to unstick a frozen page.
Do not switch apps mid-test, even to check the time.
Do not sit a timed assessment on a moving train or in a car.
Do not assume the clock stopped while you were disconnected. Plan as though it did not.

The recommendation, by test type

Numerical and data interpretation
Laptop or desktop. The largest penalty on a phone, and preparation does not remove the scrolling cost.
Abstract, inductive and diagrammatic
Laptop or desktop. The discriminating detail is often smaller than a phone renders legibly alongside the options.
Verbal reasoning and critical thinking
Laptop preferred, tablet acceptable. Passage and statement must be visible together, so short passages survive a phone better than long ones.
Error checking and speed tests
Laptop, ideally where the test accepts key presses. Comparing two records is a two-column task, and two columns do not fit.
Situational judgement
Phone acceptable. Text only, no fine detail, usually generously timed. Watch for drag-and-drop ranking formats.
Personality and values questionnaires
Phone fine. Saville, whose aptitude tests are largely closed to phones, says most phones, tablets and desktops work for questionnaires.
Game-based cognitive assessments
Depends on the vendor. A candidate app or a mobile-first description means use the phone; a browser game written for a cursor means use the laptop.
Recorded video interviews
Genuinely competitive, with one condition: prop it up. Phone cameras and microphones beat most laptop webcams, and a handheld shot undoes that.
E-tray, in-tray and coding exercises
Laptop or desktop, without exception. Document and keyboard tasks with no phone version worth sitting.

If the phone genuinely is your only option

Ask first. If the assessment is one a phone handles badly, tell the recruiter before the deadline that you do not have laptop access and ask for an extension or an alternative. It is routine in high-volume recruitment, answered more often than candidates expect, and a different request from a formal adjustment.

Then remove every variable you control: the largest phone you can borrow, landscape orientation for tables and wide images, brightness up, low power mode off, notifications off, device on charge, and a practice run on the same handset. One full-length section on the device you will actually use tells you more in twenty minutes than any article can, which is why the week-before plan puts format rehearsal ahead of content revision.

Try the format on the device you will actually use

The fastest way to find out whether your phone can carry a test is to sit one on it before it counts.

Start practising free