How the Energy game works
Four identical generators sit under a power bar marked up to 6,000. Each has a button; press it and the generator shows what it produced. A press can add power or take it away, and the generators do not all behave the same way.
Each generator is reported to follow its own pattern, though one account describes the results as probabilities rather than fixed rules. Either way, working out how each one behaves is the task. It is reported to end after a set number of presses.
How to work out each generator
Treat the first presses as an experiment:
- Press every generator a few times early on. One press tells you almost nothing about a pattern.
- Keep a tally for each one: what it gave on its first, second and third press.
- Look for timing rather than luck. A generator that drains on every third press is predictable.
- Once you know the rules, lean on the best generators and stop using any that lose more than they give.
- Watch the power bar so you never drain it completely.
Worked example
Say a generator gives 200 on its first and second presses and takes away 500 on its third, then repeats. On one press, or two, it looks like a good generator.
Over a full cycle of three presses it gives 200 + 200 and loses 500, a net loss of 100. Unless another generator is worse, it is worth two presses at most. You only see this if you press it at least three times and keep count.
Tips for the real Energy task
- Keep a paper tally of every press. Four generators with different behaviour are hard to track in your head.
- The generators look identical, so label them by position: first, second, third, fourth.
- Split the task into a testing phase and a using phase. Hammering the first generator that pays out means you never find a better one.
- Take your time between presses. No time limit is reported.
What your score means
Energy is reported to test learning from feedback, spotting patterns and judging risk; Arctic Shores does not say which part of your report it feeds. You will not get a power total or an Energy score back. Instead one report by email covers the whole assessment, split into “dimensions” and shown on a four-point scale against a comparison group of similar candidates.
On its candidate guidance page Arctic Shores describes each behaviour as a 1 to 10 spectrum, with the report sent only if the employer chooses. Your employer sees how you compare with the profile it set for the role, as one fit number from 1 to 100, and Arctic Shores says there is no single way to pass.
Practise Power Generator on CogniPrep
Our Power Generator has four named generators whose rules stay the same every run, each adding a fixed amount with a drain on every second, third or fourth press, or draining every time. You start at 2,000 power, aim for 6,000 and get at most 30 presses, and the run also ends if power hits zero. There is no clock. The score out of 100 rewards favouring the generators that gain, testing all four early, spotting the timed drains, reaching the target in few presses and keeping power off the floor. The 6,000 target matches the bar on Arctic Shores’ own screenshot; the start, the press limit and the rules are ours.