What the test asks you to do
SHL’s fact sheet says Verify Interactive Inductive Reasoning measures the ability to identify patterns within pieces of information, infer rules, patterns or sequences, and use them to predict outcomes. The information comes as shapes and alphanumeric sequences. SHL pitches it at mid-level to senior roles, with troubleshooting, creative problem solving and generating new ideas as the job tasks it reflects, and product development, IT, professional services and management as typical roles.
The older Verify Inductive Reasoning (2014) is a multiple-choice test of working out the pattern in a set of images and identifying the correct next image from the options. SHL describes it as suitable for all job levels, for jobs that involve dealing with new concepts and resolving complex, ambiguous problems.
Verify Inductive and Verify Interactive Inductive
Candidates search for both names because both exist. SHL’s current cognitive assessments page lists SHL Verify Interactive Inductive Reasoning: 18 minutes, up to 15 questions, adaptive, built mobile-first and deployable on any device. The 2014 Verify Inductive Reasoning fact sheet gives 24 minutes and up to 18 multiple-choice questions, also adaptive.
SHL’s practice page offers inductive practice in both formats: a mobile-enabled interactive test using drag and drop that gives you a report, and a standard multiple-choice test. Inductive questions also form a third of Verify G+, where SHL says they are completely non-verbal and feature only shapes and figures.
How it is scored
SHL does not publish how its inductive tests are marked. Both fact sheets say the test uses computer adaptive technology, which SHL credits with shorter testing, unsupervised delivery and a more precise score, and SHL says its cognitive assessments use a partial-scoring methodology without explaining it. Because the test adapts, the number of questions SHL states is a maximum.
How our practice version works
Our SHL inductive game is the multiple-choice, next-image format. Each question shows four frames of shapes in sequence and five candidate frames for the fifth position, reshuffled every time. It runs 24 questions from a fixed bank of 40, easiest first, each with its own 60-second clock, and the later items combine two rules at once.
That is longer than either SHL version, it is not adaptive, and it has no alphanumeric sequences or drag-and-drop, so use it for pattern-finding practice and SHL’s own interactive practice test for the Interactive screen. There is no Back button, and nothing is deducted for a wrong answer.