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McKinsey Sea Wolf Game: How It Works and How to Solve It

Sea Wolf is the McKinsey Solve module where you treat three polluted ocean sites, each with three microbes whose average attributes must fit the site’s ranges.

Practise Sea Wolf Ocean Treatment

Sea Wolf Ocean Treatment is in the McKinsey Solve unlock: £15 for all 6 tests, one-time payment, no subscription. Or try Redrock Investigation free first.

What you do
Sort and choose microbes to build a three-microbe treatment for each of three ocean sites.
Skills
Working within constraints, planning ahead and quick mental averaging.
Rounds
Three sites, each in four steps. Reported; McKinsey does not publish the structure.
Time limit
Reported as 30 minutes on one clock for all three sites, after an untimed tutorial.
Pass mark
Not published. Solve is considered together with your application.
Adjustments
Request them through the contact named in your invitation, and wait for an answer before starting.

How the Sea Wolf game works

You run a research ship cleaning up three ocean sites. Each site sets a range for three attributes, scored as whole numbers from 1 to 10, plus one trait it wants and one it must avoid. Every microbe has a value for each attribute and one trait, and made-up names so outside knowledge does not help.

Each site runs the same four steps. In step 1 you choose two characteristics for a target profile. In step 2 ten microbes arrive one at a time, and you assign each to this site or the next, or reject it. In step 3 you complete a pool of ten prospects by picking one microbe from three, four times. In step 4 you choose three microbes from that pool as the treatment. At sites 2 and 3 you first review the microbes you set aside for them.

A treatment starts at 100% efficiency. It loses 20 points for each attribute whose average across the three microbes falls outside the site’s range, 20 if no microbe has the desired trait, and 20 for each microbe that has the undesired trait. You see the efficiency after each site; how the earlier steps are scored is not published.

A perfect 100% is not always possible from the microbes you are dealt. It is reported to be out of reach at roughly three sites in ten.

How to solve a Sea Wolf site

Use the same routine at every site:

  • Read the site card. Find the tightest range, the one that is narrowest or furthest from the middle of 1 to 10, and note both traits.
  • In step 1, choose the tightest attribute and the desired trait. If two attributes are tight, choose both.
  • In step 2, put a microbe on this site whenever it could help here, on the next site if it cannot, and reject it only if it carries the undesired trait or could never be balanced into range.
  • In step 3, pick for what the pool lacks: the desired trait if nobody has it, or high values if every prospect is low on an attribute.
  • In step 4, turn each range into a target sum, three times the lower bound to three times the upper bound, and add the three values instead of averaging them.
  • If no combination reaches 100%, take the best one available and move on. Time spent hunting for a perfect treatment comes out of the sites still to come.

Worked example

A site wants average Speed of 6 to 8, Adhesion of 2 to 4 and Energy of 3 to 5, needs a bioluminescent microbe and rules out hydrophilic ones. As sums for three microbes, the targets are Speed 18 to 24, Adhesion 6 to 12 and Energy 9 to 15.

Your pool includes P (Speed 9, Adhesion 1, Energy 4, bioluminescent), Q (7, 5, 3, heat-resistant), R (5, 2, 6, aerobic) and S (7, 3, 4, hydrophilic).

P, Q and R sum to Speed 21, Adhesion 8 and Energy 13, all inside the targets, and P brings the desired trait, so the treatment scores 100%. P, Q and S also land every range, at 23, 9 and 11, but S is hydrophilic, so that treatment scores 80%. P and Q each break a range on their own; only the average counts.

Tips for the real Sea Wolf game

  • Budget about 10 minutes a site. Time saved at one site carries to the next, but nothing carries over from Redrock.
  • Read the efficiency rules in the tutorial carefully. They are shown again before step 4.
  • Apply one rule for keeping and rejecting, and stick to it. Rejecting a microbe and then keeping a near-identical one wastes time and is hard to justify.
  • Keep at least one high and one low value on each tight attribute in your pool, or the average cannot be steered into range.
  • Sit it on a PC or Mac. A mouse is optional, but it makes comparing microbe cards quicker.

Practise Sea Wolf on CogniPrep

Our Sea Wolf deals three new sites every run on one 30-minute clock. At each site you pick the two characteristics you will see while sorting, sort ten microbes (keep up to six, save for the next site or return), take one microbe from three in four rounds, then choose three for the treatment. You see the efficiency after each site, and one site in every run is capped at 80% so you practise spotting a ceiling.

The final screen shows the running average against each range, which the real module is not reported to do. The score out of 100 at the end uses our own rules, because McKinsey publishes none: it weighs what you achieved against the best your pool allowed, the pool you built, your step 1 choices, how you handled set-aside microbes and your pacing.

Questions candidates ask

How long is the McKinsey Sea Wolf game?

It is reported as 30 minutes for all three sites, on one clock, after an untimed tutorial. Time left over from Redrock does not carry over.

Is 100% possible at every Sea Wolf site?

No. Some sites have no perfect treatment among the microbes on offer. Take the best one available and move on.

How is Sea Wolf scored?

Each treatment starts at 100% efficiency and loses 20 points for each broken rule. How McKinsey turns that into a result is not published.

Is Sea Wolf the same as the McKinsey Ocean Cleanup game?

Yes. Candidates also call it Ocean Cleanup, the ocean game or the microbe game.

Read next

Other McKinsey Solve tests explained

Try it before the real thing

Get used to the Sea Wolf format with our practice version before you take the real one. It is part of the McKinsey Solve unlock.

Practise Sea Wolf Ocean Treatment