Skip to main content

Connector Ability Figuurreeksen: How It Works and How to Solve It

Figuurreeksen (Figure Series) is the first of the three parts of GITP’s Connector Ability: four frames of small shapes that change step by step, and you choose the frame that comes next.

Try Connector Ability: Figure Series free

Connector Ability: Figure Series is free with a free account.

What you do
Study four frames in a row and choose the fifth from four options.
Skills
Logical reasoning with shapes. GITP’s report calls it the ease with which you complete a line of reasoning.
Questions
Adaptive, so it varies. PiCompany’s last published range was 10 to 15 per part, close to 10 for most people.
Time limit
A clock on every question: "a limited number of minutes", in GITP’s words. PiCompany last published 90 seconds.
Pass mark
None for this part alone. Employers set a bar on the overall G-factor, often T 45 or T 50 in PiCompany’s guidance.
Adjustments
Tell your contact person about dyslexia or dyscalculia before you start.

How Figuurreeksen works

Each question shows a row of four squares. Inside each square sit a few small shapes, and from one square to the next they change in a fixed way. Below the row are four answer options, and you choose the square that continues the series.

PiCompany’s own worked explanation tells you to divide each square in your head into nine cells, three by three, and follow each shape from left to right. In its example a triangle moves three places clockwise every step. In one question, different shapes can move different distances and in different directions.

Before the real questions you get an explanation and sample questions with no time pressure; each sample shows the right answer and why. Then the test adapts: the next question depends on your answers so far, and the part ends once your level is clear.

How to solve a figure series question

Take the shapes one at a time:

  • Picture a three by three grid in every frame and number the eight outer cells clockwise from the top-left corner.
  • Pick one shape and note its cell in frames 1 to 4. From that, work out its direction and how many cells it moves each step.
  • Repeat for every other shape on its own. Never assume two shapes share a rule.
  • Predict where each shape lands in frame 5, then find the option that matches every prediction, not just the first one you check.
  • If two options are left, compare the one detail that separates them against your rules.

Worked example

Number the outer cells clockwise: top-left, top-middle, top-right, middle-right, bottom-right, bottom-middle, bottom-left, middle-left. In four frames a black circle sits in the top-left, top-middle, top-right and middle-right cells. A white square sits in the bottom-right, bottom-middle, bottom-left and middle-left cells.

The circle moves one cell clockwise each step, so in frame 5 it is in the bottom-right. The square moves one cell anticlockwise each step, so it is in the top-left. The answer is the frame with the circle bottom-right and the square top-left. An option with the two shapes swapped looks almost right, and one with the circle still at middle-right has missed a step.

Tips for the real Figuurreeksen

  • Take GITP’s free practice test first. Its explanation and sample questions are the same ones you see in the real test.
  • Work through the untimed explanation properly. It is the only part where you can take as long as you like.
  • Never leave a question blank. An unanswered question counts as wrong, and a wrong answer costs nothing extra.
  • Do not rush. Speed is recorded but not scored, and PiCompany set the clock so that about three quarters of the norm group answer in time.
  • If an early question goes wrong, keep going. PiCompany says the adaptive test corrects for it; you just get a few more questions.
  • Use a laptop or tablet. The test closes on any other device, and pen and paper are the only aids allowed.

Practise Figuurreeksen on CogniPrep

Our Figure Series game generates fresh questions each run: four frames of shapes on a three by three grid and four options labelled A to D. Like the real part it adapts, stopping after 10 to 15 questions once your level settles, with 90 seconds a question and no going back. Your score is estimated from all your answers, without counting speed, and shown as a percentile among people practising here, converted to GITP’s T-score scale. There are no sample questions first, and the items are ours rather than GITP’s.

Questions candidates ask

How many questions are in Connector Ability Figuurreeksen?

It depends on your answers, because the test is adaptive. PiCompany’s last published range was 10 to 15 questions per part, close to 10 for most people.

How long do you get per question in Figuurreeksen?

GITP says a limited number of minutes per question, which most people find more than enough. PiCompany’s last published figure was 90 seconds.

Should I guess on Figuurreeksen?

Yes. A blank counts as wrong and a wrong answer is not penalised, so always choose an option before the time runs out.

Does my Figuurreeksen score decide the result on its own?

No. GITP reports a score for each part, but PiCompany advises employers to decide on the overall G-factor, which is calculated from all your answers across the three parts.

Read next

Other GITP (PiCompany) tests explained

Try it before the real thing

Get used to the Figuurreeksen format with our practice version before you take the real one.

Try Connector Ability: Figure Series free