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Provider Guide7 min read

HireVue Games or HireVue Interview? Which One You Have Been Sent

One HireVue invitation can mean a set of games, a Virtual Job Tryout, a coding challenge, a recorded video interview, or several of them in one sitting. How to tell which, and what to practise for each.

Most people preparing for a HireVue assessment prepare for the wrong one. The name is far better known for the recorded video interview, so that is what candidates rehearse, and then the link opens on a list of games with play icons next to them. HireVue sells four separate products through one platform and one invitation email, and the email frequently names more than one of them.

HireVue sells four different things

All four arrive from the same place and can appear in the same message, which is precisely why the name on its own tells you almost nothing.

Game-Based Assessments
A short set of games, usually three to six, chosen by the employer from a catalogue of around eleven. Each runs about three minutes on its own clock and climbs a difficulty ladder. Names to look for on the game list screen: Numerosity, Shapedance, Singularity, Pathfinder, Digitspan, Flashback, Puzzle, E-Motions, Portrait, PortraitXT, Teamchat.
Virtual Job Tryout
A longer job simulation, often written as VJT. Several sections of different kinds: workplace situations, reference information to work from, customer messages, questions about your background. HireVue publishes more than forty role-specific versions across banking, healthcare, manufacturing, sales and retail, so yours will be built around the job you applied for.
CodeVue, or "coding assessment"
A programming challenge with automatically marked test cases. The employer picks the language. It has an optional practice mode before the real thing, and it does not run on mobile devices at all.
OnDemand Interview
The recorded video interview. A question appears, you get a short window to prepare, and you record an answer to camera with nobody on the other end.

Reading the invitation

The invitation usually does name the product, just not prominently. These are the phrases worth searching the email for.

Modern Hire, Sonru, Montage and Shaker are all HireVue now
Montage and Shaker International merged to form Modern Hire in 2019. Modern Hire acquired Sonru, the Dublin video interviewing company, in 2020. HireVue then acquired Modern Hire in May 2023, which is also how the Virtual Job Tryout became a HireVue product: it was Shaker's, founded in 2002. If your invitation names any of those older brands, you are dealing with HireVue.

Why it is often both

The two are not alternatives and preparing for only one is the common mistake. HireVue's own assessment science white paper describes its example graduate assessment as six interview questions and three short game challenges, in one sitting, measuring eight competencies. The whole thing is usually between seven and twenty minutes, and HireVue tells candidates to set aside about thirty.

So if the email mentions a video interview, that does not rule out games, and if it mentions games, that does not rule out a video interview. The practical answer is to open the link early, read the section introduction screen, which states how many games are in the section and what they measure, and then close it and prepare properly. Your progress is saved if your connection drops, and the games can be paused at any time.

It no longer reads your face

This is the most persistent wrong belief about HireVue and it makes people perform worse on the video stage, because they spend it managing their expression instead of answering the question.

HireVue removed facial analysis from its video screening. The public announcement came in January 2021, and HireVue has said the feature was actually discontinued in March 2020 after its own research found that visual analysis no longer added value to the assessments. There is no version of the current product that scores your face.

What the games do measure, which is equally misunderstood
Not your answers. HireVue's own peer-reviewed paper lists the features its model uses, and they are gameplay statistics: highest level reached, levels won, levels lost, win ratio, total levels played. The most important single feature in its published model was the final level reached on Numerosity. And total levels played correlated negativelywith measured ability on Shapedance, because losing a level is quick and drops you back down the ladder. Racing is not the strategy, and every page that tells you to maximise "accuracy per minute" has this backwards.

What to practise for each

/games/hirevue covers the assessment side: simulations of all eleven games on the real level-ladder mechanic, a representative Virtual Job Tryout with its six sections including the delayed recall trap, and a CodeVue-style coding challenge with marked test cases.

/interview covers the recorded interview: the same one-way format, a preparation window, recording to camera, and feedback on clarity, structure and delivery. That page also covers Willo, Spark Hire and Talview, which run the same format under different branding.

If your invitation names both, do both. They are marked separately and, on HireVue's own account, passing the automated screen is what gets your video in front of a recruiter at all.

One more thing worth knowing about your score
HireVue norms candidates locally: its white paper says local norming groups are used so that candidates are only compared against others in their own country or region. You are not being ranked against a global pool. And no cut score is published, because the employer sets it: HireVue's own research illustrates its fairness analysis with a pass rate at the 33rd percentile, describing that as a common configuration in practice rather than as a standard.

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